帕特里克·斯特凡尼亚克 Patrick Stefaniak

成为立方体的几种方式,视频,13分58秒,2021
A few ways of being a cube, video, 13:58, 2021

这件作品把笔直的立方体和网格折叠成其他可能的形状。利用布料模拟、3D 图形和视频游戏让布料运动,使立方体变形。
This work takes the rigid cube and grid and folds them into other possible shapes. It engages with cloth simulation, a tool used in 3D graphics and videogames to render realistic cloth movement, to deform the cube, which Sol Lewit was notably interested in for its seemingly being the simplest 3 dimensional shape.

成为立方体的几种方式,3D 打印、PLA 和亚克力,121 x 121 x 10cm,2021
A few ways of being a cube, 3D Printing, PLA and Acrylic, 121 x 121 x 10cm, 2021
原始的统一:立方体,手工钩编腈纶纱,100 x 100 x 100cm,2019-2020
Unity Primitive: Cube, Hand Crocheted Acrylic Yarn, 1x1x1 meter , 2019-2020

在几何学的框架内,我们常常认为这些立方体被变形、拉伸为不同寻常的形式。但从拓扑几何的角度来看,它们仍然是立方体。这是因为它们没有被撕裂、形成褶皱,也没有添加孔。尽管它们是抽象的,接近极简和观念艺术,它们会不断变成一个个形象。
In the framework of geometry we think about most commonly, these cubes are distorted and stretched into many unusual forms. But, from the perspective of topological geometry they remain cubes. This is because they are not torn, creased, and don’t have holes added. And despite their abstraction, and their affinity towards minimal and conceptual art histories, they constantly turn into bodily figures.

立体主义 2:巴洛克版,电子游戏,2021
CUBEISM 2: Baroque Edition, Videogame, 2021

帕特里克·斯特凡尼亚克来自洛杉矶,拥有数字艺术+新媒体的的艺术硕士学位,2015年在印第安纳大学获得数字艺术的学士学位。曾在纽约担任创意工程师。他的作品涉及钩针编织、3D 视频游戏、绘画、动画和行为,以此来思考劳动、渲染、工艺、感知和酷儿等问题。
Patrick Stefaniak is an L.A. based artist who recently completed an MFA in Digital Art + New Media at UC Santa Cruz, earned a BFA in Digital Art from Indiana University in 2015, and has worked in New York as a Creative Technologist. He works in crochet, 3D videogames, painting, animation, and performance to think about labor, rendering, craft, perception, and queerness.