“Who are we today? Where are we going?” – perhaps these simple and at the same time extremely complex questions PRANNA asks the world in which each of us literally grows together with our smartphone, and virtual reality has penetrated into every cell of our bodies.
However, the artist does not oppose the “digitalization” of modern homo ludens – the “person playing”, as defined by Johan Huizing. The philosopher believed that the game moves a person forward, helping to construct and adapt an everchanging world – PRANNA adheres to the same idea. The motive of the game with a new conditional (that is how virtualis is translated from Latin) field is one of the main in her work.
PRANNA is an artist and visionary. At the center of her work is a man who lives in an era of globalization and informational abundance, the influence of which on consciousness isn’t still fully understood. PRANNA is attempting to do this by creating paintings and sculptures from recycled plastic.