
White Flag Revolution, recycled plastic, resin, silicone, 160x160cm, 2020


Child of Humanity, recycled plastic, resin, silicone, 160x160cm, 2020

Generation 2020, recycled plastic, resin, silicone, 160x160cm, 2020

Glaciers, recycled plastic, resin, silicone, 160x160cm, 2020

“今天我们是谁?我们要去哪里?”——普拉纳向世界提出这些可能简单,也可能复杂的问题,在这个世界里我们伴随着自己的智能电话成长,虚拟现实已经渗透到我们身体的每一个细胞。
“Who are we today? Where are we going?” – perhaps these simple and at the same time extremely complex questions PRANNA asks the world in which each of us literally grows together with our smartphone, and virtual reality has penetrated into every cell of our bodies.

然而,艺术家并不反对将哲学家约翰·赫伊津哈定义的“游戏的人”数字化。约翰·赫伊津哈认为,游戏让人向前,帮助他构建并适应瞬息万变的世界,普拉纳认同这样的观点。为游戏动机赋予新的条件,是她作品的关注点之一。
However, the artist does not oppose the “digitalization” of modern homo ludens – the “person playing”, as defined by Johan Huizing. The philosopher believed that the game moves a person forward, helping to construct and adapt an everchanging world – PRANNA adheres to the same idea. The motive of the game with a new conditional (that is how virtualis is translated from Latin) field is one of the main in her work.
普拉纳是一位艺术家和梦想家。她作品的主角是一个生活在全球化、信息过量时代的人,对此带来的影响并没有充分的认识。普拉纳使用可循环塑料创造绘画和雕塑。
PRANNA is an artist and visionary. At the center of her work is a man who lives in an era of globalization and informational abundance, the influence of which on consciousness isn’t still fully understood. PRANNA is attempting to do this by creating paintings and sculptures from recycled plastic.