My research interests are physical computing, game-theory, mixed reality, and computer graphics within the context of new media art, critical theory, and society.
My work often is made of abstract forms. This often relates to the way the body is manipulated in media, creating a sense of self and identity that is warped and constantly shifting. Abstract shapes, words, and sounds accurately captures how a body feels in current times.
Amanda is a media artist who investigates how innovations in communication technologies affect perceptions of identity, agency, and visibility, emphasizing concepts of embodiment and the “historically constituted body”; within a networked-society. Her work has been shown nationally and internationally in venues such as the Hammer Museum, Los Angeles, and Ars Electronica, Linz. Her work has also been featured in publications like Artillery magazine, The New York Times, and The Associated Press.