陈锦麟 Bobby Kim Ling Chen

Bobby 展出的两件作品表现出他对衍生艺术的喜爱大于绘画;在过程中,它们会使用到相似或超越于Adobe,PowerPoint等等的图像处理和展示软件。还有经常出现在 Bobby 作品中的元素也包含在此作品里:(1)光(闪亮/对比);(2)空间(深度和三维);(3)时间(比如《团聚》的静态和《旅行》的动态)。

In the artworks submitted, Bobby favors derivative arts over painting, using similar image processing and presentation software such as Adobe, PowerPoint, and beyond. Bobby’s normal elements in artworks were also met: (1) Light (e.g., shining/contrast); (2) Space (e.g., depth, 3D); (3) Time (e.g., still in “Reunion”, and motion in artwork “Travel”).

团聚,生成和衍生技术,数字艺术,1080 x 1920 pixels,2022
Reunion, Generative and Derivative Technique, Digital Arts, 1080 x 1920 pixels, 2022
旅行,增强现实(AR),数字艺术,1080 x 1920 pixels,2022
Travel, Augmented Reality (AR), Digital Arts, 1080 x 1920 pixels, 2022

Bobby 是一位“端到端”的数字艺术家(他亲自完成各项工作),擅长图像和影像处理、数字生成和衍生艺术等,运用多样化的方法、多种软件和技术让自己的创意在作品上衍生出来。
就风格和主题而言,Bobby 喜欢色彩丰富的事物。虽然他的部分作品拥有相似的主题,但是他相信“想象无边界、艺术无极限”,包括把数字科学注入作品创意的呈现过程之中。
Bobby认为,大多数艺术品的存在是因为艺术家想要向他人“表达”自己的感受。近年来,数字科学的快速发展为艺术家“表达”个人感受增添了更多的方式和技术,这或许也正是传统艺术所缺乏的。这些更为先进的技术涉及使用AR、多媒体(比如视与听的多媒体)、网站、3D建模、元宇宙等。在传统艺术之上应用数字科学形成了一种被称为“数字艺术”的混合体,许多人认同的意思为 “将数字技术用于创意品上或者在创作或展示过程中采用数字技术的艺术作品”。然而, Bobby认为目前数字技术大多被用在创作的过程上,而在艺术的展示上用得还不够多。
Bobby还认为,把数字科学引入艺术世界最终会改变未来人们如何欣赏艺术的方式,特别是在艺术的实物范围和相关展示方面。比如说,表达将不再受限为创意品本身,还可能在框架外增加额外的参与、互动、介入等元素,展示或许可以在科技的帮助下“延伸”到最初创意品的范围之外,出现在手机、VR眼镜等等“数字设备”上。

Bobby is an “end-to-end” digital artist (who does all the works himself) with specialised skills in image/video processing, digital generative and derivatives arts, etc., using diversified methods, multiple software, and techniques to derive his creatives.
In terms of style and themes, Bobby likes colourful stuff. Although some of his works may carry similar themes, he believes “while imagination has no border, art has no limit”, and that includes injecting of digital science into the presentation process of the creatives.
Bobby believes that most artworks existed due to the intention of the artist to “communicate” his/her feelings to others. In recent years, the rapid advancements in digital science may have added more venues and techniques for an artist to “communicate” his/her feeling, which may otherwise be lacking in traditional arts. These more advanced techniques could include using AR, multimedia (e.g. Audio-visual), website, 3D modelling, metaverse, etc., This application of digital science on traditional arts created a hybrid known as “Digital Arts”, which is understood by many as “artistic work or practice that uses digital technology as part of the creative or presentation process”. However, in Bobby’s opinion, whereas digital technology is mostly used on the creative process, it is currently underutilised in its use on the presentation.
Bobby further believes the introduction digital science into arts would eventually bring about a paradigm switch as to how arts would be appreciate in the future, particularly in its physical form and related presentation. For one and for example, expression may no longer need to be confined to the creative itself as additional elements of surprise, participation, interaction, engagement, etc., may now be “extended” outside the realm of the original creative with the help of technology onto other “digital devices” such as mobile phones, VR glasses, etc.